
I could re-use this material over and over again on any terrain I want with Material Instances. You simply create the auto-landscape material, define the rules and apply the material on the terrain. You don't even need to create texture layers. When you apply auto-material on the landscape, it textures the entire terrain automatically and will change the texture based on slope/angle. Discuss the pack in the comments below.Auto-Landscape Material is a material with a set of rules that controls at which angle of the terrain a landscape texture will appear. Grass ground texture – made by CCO textures.The product comes with an example map and some free assets from Epic’s Kite demo, all for testing purposes.



Distance blend between different UVs to reduce tiling.Procedural water height mask with shore material/foliage generation.3 layer procedural auto-texturing, based off of terrain slope angle.Blended Tessellation (Displacement) between multiple material layers.Procedural foliage generation per layer – automatically generates where you paint – with the option of removing it where you want.Basically, the pack removes the technical side of UE4’s landscape creation, so it definitely might come in handy.
